Computer Graphics and Visualization Tutorial
Presenter: Dr. Norman I. Badler, Rachleff Professor of Computer and Information Science
March 20, 2015
This illustrated tutorial is designed to describe contemporary 3D computer graphics for scientists and digital humanists. The tutorial is primarily orgnized around the concepts, vocabulary, and techniques required for representing 3D models and for creating compelling visual imagery through modern rendering methods. Although mathematical and programming details will be kept at an intuitive level, the necessary geometric and physical attributes for realism will be thoroughly explored. Topics include: geometric modeling representation, light and color, illumination algorithms, and surface and material properties. The presentation includes case studies from Penn and elsewhere.
View this free tutorial here.
How to Make an Attractive GitHub Repository
Author: Patrick Cozzi, Lecturer in Computer and Information Science
View this tutorial here.